By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Come on, get serious, why would there be a special lock on circle in gunners view just for the sidewinder as a bug??? Operational method 1, granted, while it has a steeper learning curve, is both more historically accurate and balanced in terms of dynamic gameplay. How is one supposed to use the new AIM-9 missiles exactly? While they generally have lower maximum overload than IR missiles, SARH missiles are not to be underestimated as you often don't see them coming from 10-30km+. Remember, you're aircraft will be mostly traveling in a straight line while you're guiding the missile, making you easy food. I don't even think the weapon select on/off is even necessary, just the regular guns buttons and a drop/fire ordnance button and another to toggle what you are dropping/firing. 1. I'll make sure to do that next time I log in. Any Gs over this and the missile will simply not fire. Exactly. One more thing: I highly recommend that you guys check out these two videos below showcasing the system in the user mission. MCLOS guided missiles are typically guided either by physical connection to the launch platform by a wire, or by radio waves. Another use for the weapons selector is choosing which bombs to drop for aircraft with multiple bombs. How do I use AIR TO AIR and AIR TO GROUND missiles? :: War Thunder I go over control key binds, how to use the radar, the missiles, and some tactics that can be used in games. In the game this is represented by two grey circles - the inner being the seeker's head, and the outer being the limit of its gimbal. They were bad at tracking through ground clutter, but I'm pretty sure that many of their characteristics have been artificially nerfed, especially their speed. Remember guys, I just want to reiterate that even though the TV-guidance method is now disabled as it should be, this weapon system is still extremely lethal. I don't know. Take those both into 8.3 and 9.0 respectively and tell me what you think. That is using Southernbear's setup with the exception of MGs and cannons set to mouse 1 and 2 respectively. Keen historian and player. And here's the thing: As mentioned before, the missile has a rocket motor that burns for about 3.5 seconds, and during that time period, the missile flies extremely straight, making it easy to use as an unguided rocket. But, Gaijin's old MO used to be to allow the players that earned said vehicles around a month before they would implement nerfs so they could at least enjoy their hard earned vehicles for that period. Several different types of AGMs exist: Manual Command to Line of Sight (MCLOS) also known as command guided, Semi Automatic Command to Line of Sight (SACLOS), Television guided (TV), Infrared guided (IR), Laser guided, and Beam riding. and our This differs from other laser-guided missiles, in that the missile is guided by the laser beam itself rather than guiding towards the reflection of the laser on the target. You're going to be looking for the black silhouette of an enemy tank to appear. It's important to note that if you turn too hard, the missile can lose track of your radar beam and will be wasted. You're using an early close-range missile. When the weapons selector is activated a number of things will happen. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Maximum overload during launch: Maximum Gs the aircraft can pull while the missile can still fire. Anyone know the binding to shoot the damn things? 20112023 Gaijin Games Kft. But here's the thing: this also happens in like a super straight line when I don't pull any G's!! The new system is really janky but it seems this system is making it so you can switch not only between missiles but also types of guns, rockets and bombs which is why its not just 1 button keybind. Military aviation, Japanese arms and armour, nature, - Military Aviation from WWII - Present Once set up, it allows the player to cycle through their primary and secondary weapons, and fire them using the same bound key. All trademarks, logos and brand names are the property of their respective owners. Powered by Invision Community. I tried this in SB and I can tell you already that reality is quite different from your description! At the second the silhouette is visible, you are approximately 8.25 km (5.12 mi) awayfrom the enemy tank. Even if you get close to your target, and I mean as close as a couple of hundred meters, there is significant drop of the rocket, just like the Tiny Tim, so aiming in SB is almost similar to using Tiny Tims. I understand how to fire and guide AAMs, but what about AGMs? However, unless things are different in actual battles I did manage to use missiles on Test Flight in SB difficulty. You need to lock your target in the circle and then launch AAM. A flare is considered a decoy, depending on the material it is made from to either burn as hot or hotter than the aircraft's exhaust in an attempt to cause the missile to target it. Where you press F is where the camera will automatically point when you get out of camera view and get back at it again.