A PDF chart of all Starfinder Playable races and their bonuses - Reddit (Diplomacy, Sense Motive), dockworker (Athletics, Engineering),D Benefit: When you use aid another, covering fire, or harrying farmer (Life Science, Survival), gambler (Bluff, Sense Motive), FEATS general contractor (Diplomacy, Engineering), herbalist (Life EQUIPMENT fire and succeed at your attack roll or skill check, you can Science, Medicine), maintenance worker (Athletics, Engineering), forgo granting your ally the usual benefit of that action to manager (Diplomacy, Intimidate), mercenary (Culture, Survival), SPELLS instead grant the following benefits, determined by the action merchant (Culture, Diplomacy), miner (Athletics, Physical OTHER you used. These benefits last for 1 minute. Designed to introduce. begins on Absalom Station, but the campaign will take. descriptors. If the creature Inhibitor: You deliver a strong chemical admixture thatalready has blindsense, it instead gains the benefit of the interferes with a creatures neurons (or equivalent), imparting aBlind-Fight feat. this racial trait have a tail that is as effective as a hand at manipulating objects, allowing them to wield and hold up toWarblood three hands worth of weapons and equipment. If you are a studious biohacker, you can also makeYou can use the following ability when you achieve the antiemetics and coagulants (Armory 132). You are a nigh-unstoppable force of nature; a juggernaut brimming with fundamental energies that allow you to hold the front Line ">line of any conflict. When a foe provokes an attack of opportunity from you, rather than make a normal melee attack, you can attempt a trip combat maneuver. New Pages | Recent Changes | Privacy Policy, Week 43: Playable Ancestries: Headless (SF), Week 18: Master Class: Cantripothurge (SF), Latest Starfinder products in the Open Gaming Store, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Agent of change, entropic attunement (severe wound). At 12th level, you reduce it by three times your key ability score modifier, and at 18th level, you reduce it by fourD As a standard action, you can use your custom microlab times your key ability score modifier. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.Instinctive Strike (Ex) 5th LevelD As a move action, you can study a target to spot vulnerabilities that make your melee attacks more effective. The weapon retainsSmall pockets of humanity eke out a life in environments harshenough to kill others of their species, and over the span of18 THEME AND RACECHARACTER OPERATIONS MANUAL 1 these benefits for 1 minute per mystic level. In addition, while in zero gravity, you can steady yourself if you are adjacent to any creature. Once per day, they can roll a Sense Motivecheck twice and use the better result. 36 You embody the cataclysmic distortion and acceleration of natural entropy when exposed to reality-warping magic. FEATSPersonal Traditions Kasathas often learn the following feats. This preparation activates only the ingredients; you activate the materials for minor biohacks in advance, and usingdont need to decide which specific biohacks youre creating until them does not count against the maximum number of biohacksthe actual actions or attacks used to deliver them. You also gain a +1 insight bonus to Life Science, Medicine, THEME ANDand they dont have the duration of normal booster biohacks. THEME ANDfeaturesmust succeed at a caster level check (DC = 15 + yourcaster level). To get more targeted content, please make full-text search by clicking. If a vanguard discipline allows a saving throw to resist its effects, the DC is equal to 10 + half your vanguard level + your Constitution modifier. +4 enhancement bonus to saving throws against pain effects and effects that cause the sickened or nauseated condition. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. They throw against effects that have either of thosegain +2 Dexterity. You gain OVERVIEWspells, such as the mindlink and telepathic bond mystic class a general sense of where and how far away these dangers are. | Open Fantasy SRD The shield has no bulk, but it otherwise functions in all regards as a physical shield of the selected type. Search. VENOMOUS WEAPON RACE CLASSES MYSTIC 2 WITCHWARPER 2 FEATSPRESERVE SPECIMEN School conjuration (poison) EQUIPMENT Casting Time 1 standard actionTECHNOMANCER 3 WITCHWARPER 3 SPELLS OTHERSchool transmutation Range touch RULES Targets weapon touchedCasting Time 1 standard action Effect imbues weapon with poisonRange close (25 ft. + 5 ft./level)Targets one living willing or unconscious creature with an Duration 1 minute/level Saving Throw none (see text); Spell Resistance noIntelligence bonus of +2 or lower You touch a weapon that deals bludgeoning, piercing, or slashing damage and imbue it with poison. | 2d20SRD Alternate racial traits embody inherent aspects of a and you cant decide to apply an alternate racial trait after yourcharacter that are less common among the vast multitudes character has leveled up. If you have 5 or more ranks in Acrobatics, you can expend 1 Resolve Point28 THEME AND RACECHARACTER OPERATIONS MANUAL 1 to stand from prone during your turn as part of another full, 2nd: As the 1st-level version, but you shrink an object up OVERVIEW move, or standard action you take. The fieldLashunta variants are less common than the two clades and can kit also counts as having access to an infosphere for taking 20be found in both, as represented in the following traits. Such weapons (instead of just adding their character level, as usual).ysoki have ability score adjustments they use instead of thestandard adjustments of +2 Dexterity, +2 Intelligence, and 2 This replaces cheek pouches.Strength found in the Starfinder Core Rulebook. If the two effects have different durations, eachYou have an innate mental gift, and a special way of approaching effect ends after its normal time limit, though any with a durationproblems that lets you surpass normal researchers and scholars.