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Jul 2011 15

by Damon Martin

Dumbledore: After all these years, Severus?
Severus: Always

The saga known as Harry Potter comes to a close with the release of the 8th and final film in the series Harry Potter and the Deathly Hallows Part 2 in theaters this week. The whirlwind ride through J.K. Rowling’s rousing books that inspired children to read again, came crashing through the silver screen one last time and did not disappoint when it was over.

[..]

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Jul 2011 15

by Mur Lafferty

SuicdeGirls presents the sixteenth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight. However, humans remain suspicious of the Li-Jun’s emotion-imbued goods, so while their entertainment can be beamed back to earth, a trade embargo prevents anything from being physically imported to the planet.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco hastily jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract. He ultimately accepts the Li-Jun’s too-good-to-refuse offer, and embarks on his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow.

Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it. To this end, he stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. After downing one too many drinks, Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

While attempting to conceal his inebriation as he sneaks back into House Blue, Marco is caught red handed by his Li-Jun keeper Seven (it was probably his spontaneous vomiting that gave him away). The punishment is a second bout of mind raping/mapping. Afterwards, with his patronage in jeopardy, Heather gives him a ‘special’ necklace to calm his nerves and promises to plead his case with Thirteen.

The following morning, Heather takes Marco on a behind-the-scenes tour of the secret areas of House Blue where the Li-Jun infuse emotion into art. The Red Granny also reveals that everything created in Mollywood will soon be permitted to be legally imported back to earth. Duly inspired and placated, Marco is allowed to resume his patronage…However, that was before he got kidnapped twice in one day. The first time by Penelope/Knowledge and Defect of The Alcoholic’s Guild, who made him realize the Li-Jun had brainwashed him into compliance, and the second time by the Li-Jun, who were rather upset about the fact he’d just been fraternizing with said Alcoholic’s Guild – albeit initially unwillingly. Marco’s punishment for this infraction? He was to be a contestant in The Most Dangerous Game. Having selected his weapon of choice, with a little help from Heather, we join Marco as he prepares for his first bout in the arena – armed with nothing more than a bad case of nerves/abject terror and a seemingly unassuming knife.

[..]

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Jul 2011 12

By Keanan Duffty

In 2002 I had reached out to Bill Zysblat. Bill is David Bowie’s longtime business manager. His office, which houses the RZO organization is on 57th Street in Manhattan. I was interested in designing some clothes for David. “Great,” said Bill, “but he’s on tour so let’s revisit after the current dates come to a close in 2003.”

Several years later I reconnected with Zysblat. In the time since our first conversation my fashion business had changed. My label had blossomed and I struck a deal with the American mass retailer Target, a 1400 plus chain based in Minneapolis and reaching across America coast to coast.

“Come up to the office,” said Bill. “You should meet with David and see if there is synergy.” The RZO organization – that would be the place where I would first encounter the guy who had influenced my whole career.

[..]

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Jul 2011 08

by Mur Lafferty

SuicdeGirls presents the fifteenth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight. However, humans remain suspicious of the Li-Jun’s emotion-imbued goods, so while their entertainment can be beamed back to earth, a trade embargo prevents anything from being physically imported to the planet.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco hastily jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract. He ultimately accepts the Li-Jun’s too-good-to-refuse offer, and embarks on his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow.

Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it. To this end, he stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. After downing one too many drinks, Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

While attempting to conceal his inebriation as he sneaks back into House Blue, Marco is caught red handed by his Li-Jun keeper Seven (it was probably his spontaneous vomiting that gave him away). The punishment is a second bout of mind raping/mapping. Afterwards, with his patronage in jeopardy, Heather gives him a ‘special’ necklace to calm his nerves and promises to plead his case with Thirteen.

The following morning, Heather takes Marco on a behind-the-scenes tour of the secret areas of House Blue where the Li-Jun infuse emotion into art. The Red Granny also reveals that everything created in Mollywood will soon be permitted to be legally imported back to earth. Duly inspired and placated, Marco is allowed to resume his patronage…However, that was before he got kidnapped twice in one day. The first time by Penelope/Knowledge and Defect of The Alcoholic’s Guild, who made him realize the Li-Jun had brainwashed him into compliance, and the second time by the Li-Jun, who were rather upset about the fact he’d just been fraternizing with said Alcoholic’s Guild – albeit initially unwillingly. Marco’s punishment for this infraction was laid out by his ‘friend’ Heather; He was to be a contestant in The Most Dangerous Game…

[..]

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Jul 2011 07

by Daniel Robert Epstein

“I’’ve never thought about economics before.”
– David Mamet

David Mamet is one of the greatest writers who ever lived. He’’s had success in every medium he’’s worked in from theater to film and in the past year in television with The Unit, which he co-created with Shawn Ryan.

The show has become a ratings success for CBS. But what people love the most about Mamet is his wit, his hilarious cynicism and his ability to teach. That teaching gene has been put on display with Mamet’s acting classes, his book On Directing Film and now his new book, Bambi vs. Godzilla: On the Nature, Purpose, and Practice of the Movie Business.

Due to the nature of making studio films and mainstream television Mamet has been steeped in the business end of Hollywood for many years now. With Bambi vs. Godzilla he uses the classic 1960’s cartoon short as a metaphor for how Hollywood treats its denizens.

Read our exclusive interview with David Mamet on SuicideGirls.com.

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Jul 2011 01

by Mur Lafferty

SuicdeGirls presents the fourteenth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight. However, humans remain suspicious of the Li-Jun’s emotion-imbued goods, so while their entertainment can be beamed back to earth, a trade embargo prevents anything from being physically imported to the planet.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco hastily jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract. He ultimately accepts the Li-Jun’s too-good-to-refuse offer, and embarks on his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow.

Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it. To this end, he stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. After downing one too many drinks, Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

While attempting to conceal his inebriation as he sneaks back into House Blue, Marco is caught red handed by his Li-Jun keeper Seven (it was probably his spontaneous vomiting that gave him away). The punishment is a second bout of mind raping/mapping. Afterwards, with his patronage in jeopardy, Heather gives him a ‘special’ necklace to calm his nerves and promises to plead his case with Thirteen.

The following morning, Heather takes Marco on a behind-the-scenes tour of the secret areas of House Blue where the Li-Jun infuse emotion into art. The Red Granny also reveals that everything created in Mollywood will soon be permitted to be legally imported back to earth. Duly inspired and placated, Marco is allowed to resume his patronage…However, that was before he got kidnapped twice in one day. The first time by Penelope/Knowledge and Defect of The Alcoholic’s Guild, who made him realize the Li-Jun had brainwashed him into compliance, and the second time by the Li-Jun, who were rather upset about the fact he’d just been fraternizing with said Alcoholic’s Guild – albeit initially unwillingly.

[..]

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Jun 2011 30

by Alex Deuben

“It’s probably slightly more meandering.”
– Neil Gaiman

When the novel American Gods was published ten years ago, Neil Gaiman went from being a writer primarily known for comics like The Sandman and Mr. Punch and novels like Neverwhere and Good Omens to one of the most successful and acclaimed writers of his generation. In addition to his novels, short stories, picture books, and movies, in the past decade Gaiman has also become one of the most beloved children’s writers of our time, his novels Coraline and The Graveyard Book having become modern classics.

He also penned an episode of Doctor Who, much to the delight of both Gaiman and the long running sci-fi show’s fans. More recently, it was announced that Gaiman will be working with HBO and the director and cinematographer Robert Richardson on a series based on American Gods. Now Harper Collins is releasing the tenth anniversary edition of of the book in a hardcover edition that contains what Gaiman referres to as “the preferred text.”

SG reached out to Gaiman by phone for a brief conversation at the beginning of his book tour.

Read our exclusive interview with Neil Gaiman on SuicideGirls.com.