by ExAddict
The first four were tight. Real tight.
It’s a late night sometime during the ‘90s at any one of the millions of households, college dorms and computer labs across the planet…Productivity is at an absolute standstill because much caffeine, Doritos, freewill and time have been surrendered to what was simply put, the greatest game ever.
Fast forward to today and an entire generation of gamers await the next chapter in the series. But like the adventures of Duke Nukem before it, this one may end up stuck in the design stages for a vaporware eternity.
The game was SimCity. Or should I say SimFuckinCity. The ingenious city building and urban planning series created by software company Maxis and designer Will Wright. Sadly, since January 14th, 2003 – the release date of the last true SimCity title – the series has been dead in the water.
Sure there have been newer interpretations and incarnations of the Sim brand, especially since the 1997 acquisition of Maxis by the giant gaming conglomerate Electronic Arts. Despite SimCity’s incredible sales success and cult following, gamers have been crying for the next edition for close to nine years. Yes, believe it or not, it’s been almost nine years since SimCity 4.
So what happened? Mainly, a ton of platforms, iPad this. Nintendo 3DS that. While the original SimCity and it’s four true sequels (SimCity 2000, SimCity 3000 and Sim City 4) kicked serious ass on PC and Mac for fifteen years, the arrival of powerful handheld gaming systems, and later the iPhone and tablets have meant a new audience for an old standard. Afterall, as the piss-poor Duke Nukem Forever proved having tempted fans for 15 years, if it ain’t broke, why fix it?
Thus a legion of first-time gamers and business users going portable are spending countless hours creating and exploring exciting and worthwhile cities in an essentially unchanged gaming environment. Recent releases of SimCity have been based mostly on SimCity 3000, a.k.a. the crown jewel of the Maxis empire, released in 1999.
Something deep within the development teams of Electronic Arts must be clinging to the assumption that good code can always be recycled. While recent remixed versions and deluxe editions of the best of the series stand to bring a flood of fans to this legendary world-creator, we still don’t have what we want – SimCity 5.
Some might be asking, what about The Sims? Isn’t that a logical sequel to the brand? Nope, not even close. Even though The Sims, Spore, SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimTower, SimSafari, and SimPark all offer the Will Wright brand of world-building and exercises in environmental simulation, nothing beats the very first time your city comes alive, the moment you power up the transformer to bring electricity to your city. And many of us have hundreds, if not thousands, of hours of game time to prove it
Besides, although The Sims is in fact the highest selling video game of all time, the engineers and architects hidden inside all of us clamor for a return to world-building, not romantic plot-lines involving debates over purchasing a new couch and nonsense gibberish conversations with neighbors. For that, we have reality.
And then there’s the matter of Civilization.
First released in 1991, Civilization 1 through 5 have consistently offered a new and expanding universe for fans of extended (and time-consuming) adventures that revolve around the gamer playing the role of deity. The last Civ title was released in September 2010 and for some hardcore players, a new PC or Mac chapter of Civilization often means a complete upgrade in system hardware.
Will SimCity 5 ever see the light of day? Hard to tell. In 2007, EA released SimCity Societies, billed by some as the theoretical next sequel, but not a true SimCity 5. A review in two words: It sucked. Focusing far too much on being a bastard hybrid of both The Sims and a childish version of SimCity 4, SimCity Societies left a bad taste in many mouths.
Core to the reason why we may never see another worthwhile installment of this gaming classic, designer Maxis let the series design rights slip to Tilted Mill Entertainment, so they could concentrate on EA’s Spore, an underwhelming creature-builder also inspired by Will Wright.
If it ever is to see a real release, SimCity 5 may be born through the decision in 2008 by Maxis to release the SimCity source code under a free software license. If there’s one thing the free software community knows how to do, it’s fork the fuck out of original code.
If the fifth chapter in the book of SimCity is to be written, it might be authored by a fifty-six year old Senegalese crop worker or a banker riding the subway booting Ubuntu.
Maybe it’ll be worth the wait.
Other recent gaming notes…
* Will the Angry Birds movie threaten to score big box office or go down as yet another example in the long history of video game to big screen adaptations that have totally flopped? * Ever since my Xbox 360 surrendered to the red ring of death, I’ve been putting off investing any more money in Microsoft for this generation of gaming. But Battlefield 3 (from EA) just dropped and may change all that for me. I’m sick of waiting for a PS4. * WWE ’12 (from THQ) for PS3, Nintendo Wii and Xbox 360. Demolition and the Legion of Doom have been added as legends and I can see myself picking this up for the deepest Create-A-Character mode in the history of gaming. Throw in Brock Lesnar and the return of the F5 and my dollars are done.