by Bob Suicide
Being the old man that I am, I remember gaming back when we used simple controllers with a limited amount of buttons, sat on our butts for days on end –– without a single save point in sight –– and I liked it. When DDR came out, I was suspicious of this “new” interactive format, and wholeheartedly believed it was part of some giant government conspiracy to get me off my couch. Not being particularly “rhythmically coordinated,” the government’s devious plot failed.
However, little did I know that this set a dangerous precedent, and that something far greater was looming on the horizon of interactive gaming: the Wii. I was actually working at GameStop when the Wii came out. Those were dangerous times on the front lines of the war of retailers vs. consumers. Many a man was lost, either trampled by the hordes of moms trying to bag “the ultimate Christmas gift” or nagged to death with the sonic onslaught of “is it in yet?”
But, after the dust settled and we finished mourning the loss of our beloved brethren, the Wii didn’t really live up to the hype. Ok, I know that’s not an entirely accurate statement to make considering the sales of the Wii and the ground it has made in expanding the casual gaming market. But, as a hardcore gamer, has the Wii ever really provided a satisfying gaming experience? Not really. Sure, Zelda was fun and the console lends itself well to rails shooters like Resident Evil. However, I have two Wiis and I can say with certainty that mine have been used as doorstops more than they have served as relevant gaming consoles.
Needless to say, when the PS3 Move was released it seemed like Sony had missed the marketing mark yet again, since their sad “EyeToy with a wand” failed to capture the hearts and minds of the consumer the way the Wii did. And I joyously snarked –– as any fanboy does –– at their lame attempts to regain relevancy.
So when the Kinect made its debut I sneered at the projections people were making. And I wasn’t alone. Even Penny Arcade gods Mike Krahulik and Jerry Holkins scoffed at the idea of a motion-sensitive gaming experience that could galvanize the hardcore market.
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