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Nov 2011 07

by ExAddict

The first four were tight. Real tight.

It’s a late night sometime during the ‘90s at any one of the millions of households, college dorms and computer labs across the planet…Productivity is at an absolute standstill because much caffeine, Doritos, freewill and time have been surrendered to what was simply put, the greatest game ever.

Fast forward to today and an entire generation of gamers await the next chapter in the series. But like the adventures of Duke Nukem before it, this one may end up stuck in the design stages for a vaporware eternity.

The game was SimCity. Or should I say SimFuckinCity. The ingenious city building and urban planning series created by software company Maxis and designer Will Wright. Sadly, since January 14th, 2003 – the release date of the last true SimCity title – the series has been dead in the water.

Sure there have been newer interpretations and incarnations of the Sim brand, especially since the 1997 acquisition of Maxis by the giant gaming conglomerate Electronic Arts. Despite SimCity’s incredible sales success and cult following, gamers have been crying for the next edition for close to nine years. Yes, believe it or not, it’s been almost nine years since SimCity 4.

So what happened? Mainly, a ton of platforms, iPad this. Nintendo 3DS that. While the original SimCity and it’s four true sequels (SimCity 2000, SimCity 3000 and Sim City 4) kicked serious ass on PC and Mac for fifteen years, the arrival of powerful handheld gaming systems, and later the iPhone and tablets have meant a new audience for an old standard. Afterall, as the piss-poor Duke Nukem Forever proved having tempted fans for 15 years, if it ain’t broke, why fix it?

Thus a legion of first-time gamers and business users going portable are spending countless hours creating and exploring exciting and worthwhile cities in an essentially unchanged gaming environment. Recent releases of SimCity have been based mostly on SimCity 3000, a.k.a. the crown jewel of the Maxis empire, released in 1999.

Something deep within the development teams of Electronic Arts must be clinging to the assumption that good code can always be recycled. While recent remixed versions and deluxe editions of the best of the series stand to bring a flood of fans to this legendary world-creator, we still don’t have what we want – SimCity 5.

Some might be asking, what about The Sims? Isn’t that a logical sequel to the brand? Nope, not even close. Even though The Sims, Spore, SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimTower, SimSafari, and SimPark all offer the Will Wright brand of world-building and exercises in environmental simulation, nothing beats the very first time your city comes alive, the moment you power up the transformer to bring electricity to your city. And many of us have hundreds, if not thousands, of hours of game time to prove it

Besides, although The Sims is in fact the highest selling video game of all time, the engineers and architects hidden inside all of us clamor for a return to world-building, not romantic plot-lines involving debates over purchasing a new couch and nonsense gibberish conversations with neighbors. For that, we have reality.

And then there’s the matter of Civilization.

First released in 1991, Civilization 1 through 5 have consistently offered a new and expanding universe for fans of extended (and time-consuming) adventures that revolve around the gamer playing the role of deity. The last Civ title was released in September 2010 and for some hardcore players, a new PC or Mac chapter of Civilization often means a complete upgrade in system hardware.

Will SimCity 5 ever see the light of day? Hard to tell. In 2007, EA released SimCity Societies, billed by some as the theoretical next sequel, but not a true SimCity 5. A review in two words: It sucked. Focusing far too much on being a bastard hybrid of both The Sims and a childish version of SimCity 4, SimCity Societies left a bad taste in many mouths.

Core to the reason why we may never see another worthwhile installment of this gaming classic, designer Maxis let the series design rights slip to Tilted Mill Entertainment, so they could concentrate on EA’s Spore, an underwhelming creature-builder also inspired by Will Wright.

If it ever is to see a real release, SimCity 5 may be born through the decision in 2008 by Maxis to release the SimCity source code under a free software license. If there’s one thing the free software community knows how to do, it’s fork the fuck out of original code.

If the fifth chapter in the book of SimCity is to be written, it might be authored by a fifty-six year old Senegalese crop worker or a banker riding the subway booting Ubuntu.

Maybe it’ll be worth the wait.

Other recent gaming notes…

* Will the Angry Birds movie threaten to score big box office or go down as yet another example in the long history of video game to big screen adaptations that have totally flopped? * Ever since my Xbox 360 surrendered to the red ring of death, I’ve been putting off investing any more money in Microsoft for this generation of gaming. But Battlefield 3 (from EA) just dropped and may change all that for me. I’m sick of waiting for a PS4. * WWE ’12 (from THQ) for PS3, Nintendo Wii and Xbox 360. Demolition and the Legion of Doom have been added as legends and I can see myself picking this up for the deepest Create-A-Character mode in the history of gaming. Throw in Brock Lesnar and the return of the F5 and my dollars are done.

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Nov 2011 07

By Fred Topel

“When you keep failing at things like I have, nobody knows you’re reinventing…”
– Dito Montiel

I first learned about Dito Montiel when his first film, A Guide to Recognizing Your Saints came out. It was notable for a cast including Robert Downey Jr., Shia Labeouf and Channing Tatum before they broke out, and Rosario Dawson who was already a star. Based on Montiel’s own book about growing up in and leaving New York, it introduced Montiel’s voice to Hollywood, particularly in dialogue that’s more like real people who have trouble articulating, rather than polished Hollywood screenplay.

His next movie was the studio action movie Fighting, also starring Tatum as an underground street fighter. Now that I knew who Montiel was, I stopped when I saw a Dito Montiel CD in a bin at the massive used record store Amoeba. The album had sophisticated music, layering different instruments with harmony and telling stories about, again, growing up. Montiel is also a painter. Tatum again stars in Montiel’s third film, The Son of No One. He plays a cop who gets assigned to the precinct of the housing project where he grew up. Tracy Morgan plays a stark, dramatic role as his childhood friend, now in rough shape from a traumatic childhood of abuse. Al Pacino plays police chief with ties to the old case.

Montiel is now a West Coaster like me. This is the third film I’ve had the opportunity to interview him for. Despite the serious subjects of his films and the raw style in which he portrays them, he always seems like lovable friendly guy. He even got a bit shy when I started asking about his music this time.

Read our exclusive interview with Dito Montiel on SuicideGirls.com.

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Nov 2011 04

by Blogbot

This week “Krispy’ Lindsey and Alvin “Joey” Lindsey a.k.a. New Orleans good time hip-hoppers The Knux will join hosts Nicole Powers (SG’s Managing Editor) and Lacey Conner (our resident recovering reality TV star from VH1’s Rock of Love and Charm School) live in studio.

Tune in to the world’s leading naked radio show for two hours of totally awesome tunes and extreme conversation – and don’t let yo momma listen in!

Listen to SG Radio live Sunday night from 10 PM til Midnight on Indie1031.com

Got questions? Then dial our studio hotline digits this Sunday between 10 PM and midnight PST: 323-900-6012

And cyberstalk us on Facebook and Twitter.

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Nov 2011 04

by Steven-Elliot Altman (SG Member: Steven_Altman)

Our Fiction Friday serialized novel, The Killswitch Review, is a futuristic murder mystery with killer sociopolitical commentary (and some of the best sex scenes we’ve ever read!). Written by bestselling sci-fi author Steven-Elliot Altman (with Diane DeKelb-Rittenhouse), it offers a terrifying postmodern vision in the tradition of Blade Runner and Brave New World

By the year 2156, stem cell therapy has triumphed over aging and disease, extending the human lifespan indefinitely. But only for those who have achieved Conscientious Citizen Status. To combat overpopulation, the U.S. has sealed its borders, instituted compulsory contraception and a strict one child per couple policy for those who are permitted to breed, and made technology-assisted suicide readily available. But in a world where the old can remain vital forever, America’s youth have little hope of prosperity.

Jason Haggerty is an investigator for Black Buttons Inc, the government agency responsible for dispensing personal handheld Kevorkian devices, which afford the only legal form of suicide. An armed “Killswitch” monitors and records a citizen’s final moments — up to the point where they press a button and peacefully die. Post-press review agents — “button collectors” — are dispatched to review and judge these final recordings to rule out foul play.

When three teens stage an illegal public suicide, Haggerty suspects their deaths may have been murders. Now his race is on to uncover proof and prevent a nationwide epidemic of copycat suicides. Trouble is, for the first time in history, an entire generation might just decide they’re better off dead.

(Catch up with the previous installments of Killswitch – see links below – then continue reading after the jump…)

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Nov 2011 04

by Daniel Robert Epstein

“I try to operate on an instinctual level…”
– Brian Molko of Placebo

When I put Placebo’s new album Meds into my player it really surprised me. It sounded so different from what I’’ve heard from Placebo in the past but at the same time it was so uniquely them. I got a chance to talk with the lead singer of Placebo, Brian Molko, about making a less electronic based album, doing a duet with Michael Stipe, and just generally what’s it’s like to be such a cool down to earth dude.

Read our exclusive interview with Brian Molko of Placebo on SuicideGirls.com.

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Nov 2011 03

by Daniel Robert Epstein

“We felt duped because we met J.T. Leroy and everything.”
– Dita Von Teese

Dita Von Teese is one of the most beautiful and sexy women alive today. She is a SuicideGirls favorite for her breakthrough work in burlesque performance and fetish posing. Her famous figure can be found on display all over the internet and fetish magazines but now she has showcased her humor and intelligence in the double sided book Burlesque and the Art of the Teese/Fetish and the Art of the Teese.

Read our exclusive interview with Dita Von Teese on SuicideGirls.com.

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Nov 2011 02

by Oogie

A column which highlights Suicide Girls and their fave groups.


[Sash Suicide by Cameron Stewart]

This week, Oogie Suicide paints us a picture of what goes down in SG’s Fan Art Group.

Members: 2,640 / Comments: 37,886

  • WHY DO YOU LOVE IT?: Being an artist, I love to look at what other people can do with their artistic talents. Whether it be with pen, pencil, acrylic, oil, watercolor, spray paint, Photoshop, or whatever else they can think of to use to make something beautiful. I also visit the group for inspiration. I’ve always wanted to use Photoshop, but have never gotten the chance to, but I was introduced to many other new and different styles by so many different artists that I am just dying to try. I also love this group because it gives me a chance to show the ladies that I draw my fan art of them! I love doing fan art, and I love making people happy.


  • DISCUSSION TIP: Open your mind and go to inspire others, go to reinforce others, or just go to look at some amazing art 🙂

  • BEST RANDOM QUOTE: “Holy shit…Is it wrong that I want to grab people nearby in the coffee shop to show these to them?! You’ve chosen some total babesicles, too!” – Lyxzen Suicide commenting on the above piece of art of by Cameron Stewart.
  • MOST HEATED DISCUSSION THREAD: I believe the most heated, or in this case the topic with the most positive feedback on their art, is the art by SG’s very own, Cameron Stewart. His artwork can be seen in this group, and also in the SuicideGirls Comics.
  • WHO’S WELCOME TO JOIN?: Anyone with artistic talent, anyone that has appreciation for art, people who want to be drawn, really anyone at all.


[Ackley Suicide by Cameron Stewart]

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