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Jun 2011 29

by Blogbot

A column which highlights Suicide Girls and their fave groups.


[Apple in Pi]

This week, Apple Suicide spreads the word on All Your Base Are Belong To Us, a group for meme mad members and SGs.

Members: 1,851 / Comments: 28,642

  • WHY DO YOU LOVE IT?: It’s full of funny cats, keyboard cats, cats flying through space with rainbows, cats trying to fit in boxes. You can find some meme gems in there.


  • DISCUSSION TIP: Don’t hate on reposts and read this before posting.

  • BEST RANDOM QUOTE: The best part of this group is that it’s full of random quotes.
  • MOST HEATED DISCUSSION THREAD: As of right now, Nyan Cat – but you know the internet is always changing

.
  • WHO’S WELCOME TO JOIN?: Any members of SG who love memes.

[..]

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Jun 2011 24

by Aaron Colter

Hey gang, guess what? I found this crumpled envelope that had the Top 5 Breweries list scrawled onto it in red marker. You don’t care, but it means one less piece of shit I have in the fuck-pile that is my living space. So, here they are, as previously promised:

[..]

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Jun 2011 24

by Mur Lafferty

SuicdeGirls presents the thirteenth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight. However, humans remain suspicious of the Li-Jun’s emotion-imbued goods, so while their entertainment can be beamed back to earth, a trade embargo prevents anything from being physically imported to the planet.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco hastily jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract. He ultimately accepts the Li-Jun’s too-good-to-refuse offer, and embarks on his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow.

Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it. To this end, he stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. After downing one too many drinks, Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

While attempting to conceal his inebriation as he sneaks back into House Blue, Marco is caught red handed by his Li-Jun keeper Seven (it was probably his spontaneous vomiting that gave him away). The punishment is a second bout of mind raping/mapping. Afterwards, with his patronage in jeopardy, Heather gives him a special necklace to calm his nerves and promises to plead his case with Thirteen.

The following morning, Heather takes Marco on a behind-the-scenes tour of the secret areas of House Blue where the Li-Jun infuse emotion into art. The Red Granny also reveals that everything created in Mollywood will soon be permitted to be legally imported back to earth. Duly inspired and placated, Marco is allowed to resume his patronage.

[..]

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Jun 2011 23

by Secretary

The Webbies (the Oscars for all things internet) are particularly famous for their award-acceptance speeches. Perhaps mindful that they recognise contributions to the media that spawned such ADD-friendly abbreviations as ‘LOL’, they carefully avoid any embarrassing, Halle Berry-esque blabbering by enforcing a strict five-word speech policy.

[..]

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Jun 2011 22

by A.J. Focht

Somewhere between the overabundant CGI and shoddy storyline, The Green Lantern lost the critics and its audience. Critics started bashing the movie early in the week, sticking it around 25% on RottenTomatoes. While the audience reaction has been…less harsh, it has consistently been ranked as the worst super hero movie of the year. Still it managed to take the weekend box office with opening sales of $53.2 million.

It looks like DC needs to stay away from the neon colored heroes and stick with something a little more traditional…and dark. The Dark Knight Rises has been picking up cast additions like they were on sale. The latest person to sign on the dotted line is Liam Neeson, who revisits the role of Ra’s al Ghul. This brings the total of villains cast to three with Bane, Catwoman, and Ra’s al Ghul (with high speculation of the introduction of Talia al Ghul). There is also a new ‘teaser’ for The Dark Knight Rises making its way around the web. The trailer was supposedly shown before the Green Lantern, but the official status of the teaser is still being questioned.

[..]

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Jun 2011 21

by Keith Daniels

“Dungeon Siege is kind of a no-drama game.”
– Nathaniel Chapman

Obsidian Entertainment’s Dungeon Siege 3 is a polished and highly addictive button-mashing action-RPG that succeeds in creating a story-oriented co-op fantasy dungeon crawler for mainstream console audiences in the tradition of Secret of Mana or Baldur’s Gate: Dark Alliance. Though the Dungeon Siege franchise was originally developed by Gas Powered Games, Obsidian is known for taking on sequel projects from other developers, most notably the sequels to BioWare’s Star Wars: Knights of the Old Republic and Bethesda’s Fallout 3.

SuicideGirls spoke recently to Dungeon Siege 3’s Lead Designer, Nathaniel Chapman, also a veteran of Neverwinter Nights 2 and Fallout: New Vegas, about where this sequel fits in with its predecessors, his design philosophy, and how Diablo is Diablo.

Read our exclusive interview with Nathaniel Chapman on SuicideGirls.com.

Related Posts:
Dungeon Siege 3 In Review

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Jun 2011 17

by Mur Lafferty

SuicdeGirls presents the twelfth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had, informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game however, leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract.

Having accepted the Li-Jun’s too-good-to-refuse offer, Marco settles into his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow. Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it.

Marco stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. However it’s only after downing one too many drinks that Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

[..]