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Jun 2011 21

by Keith Daniels

“Dungeon Siege is kind of a no-drama game.”
– Nathaniel Chapman

Obsidian Entertainment’s Dungeon Siege 3 is a polished and highly addictive button-mashing action-RPG that succeeds in creating a story-oriented co-op fantasy dungeon crawler for mainstream console audiences in the tradition of Secret of Mana or Baldur’s Gate: Dark Alliance. Though the Dungeon Siege franchise was originally developed by Gas Powered Games, Obsidian is known for taking on sequel projects from other developers, most notably the sequels to BioWare’s Star Wars: Knights of the Old Republic and Bethesda’s Fallout 3.

SuicideGirls spoke recently to Dungeon Siege 3’s Lead Designer, Nathaniel Chapman, also a veteran of Neverwinter Nights 2 and Fallout: New Vegas, about where this sequel fits in with its predecessors, his design philosophy, and how Diablo is Diablo.

Read our exclusive interview with Nathaniel Chapman on SuicideGirls.com.

Related Posts:
Dungeon Siege 3 In Review

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Jun 2011 17

by Mur Lafferty

SuicdeGirls presents the twelfth installment of our Fiction Friday sci-fi series, Marco and the Red Granny, which is brought to you by SG columnist Mighty Mur a.k.a. cyber commentator Mur Lafferty.

Marco and the Red Granny is set in a not-so-distant future where an alien species, the Li-Jun, has transformed the moon into the new artistic center of the universe, where the Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate senses other than sight.

In the previous installments, Marco, a writer whose career has long been in the doldrums, gets a surprise call from an agent he thought he no longer had, informing him that he has received an offer from Mollywood for a much coveted Li-Jun patronage. Keen to catch up career-wise with his ex-GF Penelope, who’d unceremoniously dumped him after being recruited by the Li-Jun two years earlier, Marco jumps on the next shuttle to the moon. Once aboard, he finds himself sitting next to a seemingly unassuming old lady called Heather, who turns out to be The Red Granny, a legend in Li-Jun’s reality show world for being a three-time champion of The Most Dangerous Game (which requires contestants to sign away the rights to their life).

After settling into his new accommodations at House Blue, Marco has a brief meeting with his new patron, a Li-Jun called Thirteen. It’s only then that Marco realizes he’s never been shown the terms of his employment, and a sense of unease sets in. That evening, Marco is taken on a trip to see The Red Granny in action in The Most Dangerous Game. After a bloody battle, the senior reality TV star is again victorious. The viciousness of the game however, leaves The Red Granny unconscious, and Marco shocked, disturbed, and in need of a stiff drink. Unfortunately stiff drinks are frowned upon by the Li-Jun, so Marco settles for an early night

The next day, Marco learns first hand about the process that enables the Li-Jun to put taste into paintings, music into pie, and stories into (nonalcoholic) beverages. Having had his deepest and most depraved memories dredged and thoroughly probed by the aliens so they can be monitored and recorded, Marco finally sees the terms of his contract.

Having accepted the Li-Jun’s too-good-to-refuse offer, Marco settles into his new life at House Blue. However, though he’s been handed everything he ever wanted, somehow the reality of it is hollow. Twenty thousand words into his new graphic novel, with his first deadline looming, Marco suffers from a severe case of writers block, and searches for inspiration in the bottom of a glass that’s actually had something worth drinking in it.

Marco stumbles across an illicit drinking establishment on the seedier side of the moon which turns out to be run by a collective of folks who are strictly persona non grata as far as the Li-Jun are concerned – The Alcoholic’s Guild. There Marco has an uneasy encounter with a glass or three of gin, his ex-GF Penelope, who is now going by the name Knowledge, and her AG sponsor, Defect. However it’s only after downing one too many drinks that Marco begins to get a sense of exactly how severe of an infraction the Li-Jun consider the consumption of alcohol to be.

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Jun 2011 16

by A.J. Focht

Last week the comic world was rocked as DC announced they were rebooting their entire universe. DC has since released more details, as well as first edition covers. The Batman universe is getting a lot of coverage, with Batman getting three titles: Batman, Batman: The Dark Knight, and Batman and Robin as well as appearing in the first issue of Detective Comics. Other Bat related titles include: Batgirl, Nightwing, Catwoman, Batwing, a long awaited Batwoman, and one of my personal favorites, Birds of Prey. Meanwhile Superman is starring in Action Comics first issue (wearing some farm boy getup) as well as getting his own reboot with Superman #1, both Superboy and Supergirl are getting renumbered in September as well. All of your favorite super teams including Justice League and Teen Titans are being released then as well. All the heroes are getting fashion updates, including Wonder Woman who finally gets a makeover and a pair of pants.
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Jun 2011 16

by Keith Daniels

“The Religious Right will continue to wage this war against women until we as secularists stand up with the feminists and say, ‘No more.’”
– Rebecca Watson

I first heard of Rebecca Watson in her role as the lone female host on The Skeptics Guide to the Universe podcast, on which she appears as one of a quartet of co-hosts led by Dr. Steven Novella, but she first gained notice within the skeptic community because of her work with the collaborative blog she founded, Skepchick.org.

Skepchick advocates for the interrelationship between critical thinking, science, secularism, and feminism. One of the most passionate, articulate, and fearless secularists in the public eye, Rebecca divides her time between Skepchick, the SGU podcast, and frequent speaking engagements at atheist and skeptic-oriented conferences and conventions. In 2009 Skepchick started its own convention, SkepchickCon, which occurs annually as part of the larger CONvergence at the end of June in Minneapolis.

We spoke recently about Skepchick, the Religious Right’s war against women in the United States, and the difficulties women face even within the secular community.

Read our exclusive interview with Rebecca Watson on SuicideGirls.com.

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Jun 2011 15

by Keith Daniels

Dungeon Siege 3 diverges from its forebears to such a degree that it should almost have had a different title. Players expecting the traditional PC RPG trappings of the first two games: character creation, large parties, pause-and-go strategy, mouse and keyboard oriented gameplay, will almost certainly be disappointed. That’s what this game isn’t. What it is, however, is a polished and addictive button-mashing action-RPG that succeeds in creating a story-oriented co-op fantasy dungeon crawler for modern console audiences in the tradition of Secret of Mana or Baldur’s Gate: Dark Alliance. In fact, the game’s lead designer, Nathaniel Chapman, mentioned both of those games by way of comparison in our recent interview with him.

Dungeon Siege 3 returns the series to the first game’s Kingdom of Ehb, a fairly generic fantasy setting once protected by a group of honor-bound warriors called the 10th Legion. At the opening of DS3, the Legion has been all but obliterated by the armies of a religious zealot called Jeyne Kassynder, who holds the Legion responsible for the murder of the former King of Ehb and has dedicated her life to vengeance against them. You and the other playable characters are part of a mere handful of surviving Legionnaires, and your quest involves reuniting the various splintered factions of Ehb with the remnants of the Legion. All this game’s talk of Legions actually led to a few humorous moments for me when NPCs would celebrate how, “The Legion has returned,” and I’d think, “Well, yes, but it’s basically me and this other guy.” The abstract arc of the story is superficially similar to that of Dragon Age: Origins: as a new member of an elite but dwindling order you recruit allies amongst the kingdom’s squabbling factions by doing quests for them until you have enough force to march against the Bad Thing. But what has been will be again, what has been done will be done again; there is nothing new under the sun.

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Jun 2011 13

by Morgan

I’ve spent long stretches of time the last couple of months without a computer, which means that when I had a working one in my apartment again I devoured new games with more enthusiasm then usual. And I usually have a lot of enthusiasm for games! I also spent a lot of time playing games on my brand new iPad. So for this casual game review column, I’m going to offer a grab-bag of different games for both PC and iPad. Also, to make up for the absence of a column last month, I’ll include a few quick recommendations at the end of this one!

1. THOR: Son of Asgard

First, there’s THOR: Son of Asgard. I know, I know, games based on movies are most often somewhere from mediocre to gorram terrible, but I really enjoyed this one. The tutorial level will get you comfortable with the easy to use, intuitive controls that allow you to use basic attacks and awesome foe-smashing special powers. The graphics are excellent and the game play engrossing. One of my favorite aspects is the storytelling cinematics, which play out in comic-book art form and are very nicely rendered. There are some downsides here though. I got the game for $.99 on sale, but it usually costs $4.99. The game does feel short and I generally do not like dropping five bucks on a shorter game, but for this one I probably would have as I could see myself replaying it several times. Also, from my understanding the game currently does not work well with iPods, so buyer beware if you don’t have an iPad!

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Jun 2011 10

by Aaron Colter

There are so many cool things to read online other than my dribble, so please check out all the neat links of stuff I found interesting this week. Next week, I’ll write about beer. That’ll be fun. You like beer, don’t you? Good. Me too.

1. Watching the Murder of an Innocent Man

This feature in the NY Times Magazine is one of the most captivating stories I’ve read in a long time. The commentary of poverty, globalism, religion, politics, families, and strangers combines into a stunning narrative about the consequences of actions, both big and small. I know, you’re going to scroll down to the end of the first page and think, “Holy fuck, ten more pages, I’m not reading this shit.” But trust me, read it. Print out the pages and carry them with you for reading while on public transit, or late at night while ignoring the awful bile that’s on television, or in the morning while eating breakfast, or in the bathroom while taking a shit – I don’t care, just read the damn thing.

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