Following a grueling six-year legal battle, the video game industry has kicked the ass of California lawmakers who wanted to ban the sale of violent games to minors. The successfully appealed California Assembly Bills 1792 & 1793 would have made it illegal to sell excessively violent games to anyone underage. However, there is no similar legal penalty applied for including similar content in other forms of comparable media, such as books, music, movies, etc. While the legal battle is officially over, critics of the Supreme Court ruling are just beginning to raise their voices. Everyone from The Daily Show to the Washington Times has attacked the court’s position, without ever noting it would have separated video games into a unique category, while opening the door to further censorship and restrictions on all other forms of art, creativity, and media.
I have this love/hate relationship with all kinds of social networking — mostly because I’m anti-social. But, also because I often feel like new “features” are thrust upon me when I never felt like I was utilizing the existing features to their full, socially invasive potential.
So it goes without saying that I warily accepted an invite to Google+. And, even now, I’m not entirely sure that it’s a platform I want to “boldly go” to. You know what they say: “MySpace me once, shame on Tom. Facebook me twice, shame on me.”
Every time I check my RSS feed I find out Facebook has “secretly” rolled out some new “awesome” feature that I have to go through seven rings of hell and the fires of Mordor to de-activate. It drives me crazy — although it does give Lifehacker something to blog about. The geeky side of me wants to be involved in the ongoing evolution of online interaction, but the 70-year old man in me wants Zuckerberg to get off my virtual lawn.
So, with Facebook’s recent implementation of face recognition functionality, and the announcement of a Facebook phone and rumored new Facebook integrated Skype-powered video chat feature, I fear that I for one do not welcome our new networking overloads, and a little bit of geek in me dies.
WHY DO YOU LOVE IT?: It’s full of funny cats, keyboard cats, cats flying through space with rainbows, cats trying to fit in boxes. You can find some meme gems in there.
DISCUSSION TIP: Don’t hate on reposts and read this before posting.
BEST RANDOM QUOTE: The best part of this group is that it’s full of random quotes.
MOST HEATED DISCUSSION THREAD: As of right now, Nyan Cat – but you know the internet is always changing .
WHO’S WELCOME TO JOIN?: Any members of SG who love memes.
Despite all his super powers, the Green Lantern might not land the green light for a sequel. Reports had been floating around all week that the movie would be getting a follow up regardless of its horrible performance at the box office. However reports of a Green Lantern 2 were quickly dismissed as Warner Bros. waits to make the official decision. Likely, the studio is wanting to see its $200 million (plus a ridiculous $175 million in marketing costs) returned before they sign off on anything. It all comes down to the green, and the lantern’s light isn’t going to help him out of this one.
And as if this summer hasn’t had enough of overdone CGI, Transformers: Dark of the Moon will be releasing worldwide on the first of July. In the earliest reviews it looked like the critics had gone to the dark side as they praised the film. Many critics insisted it be viewed in 3D claiming it to be the visual rival of Avatar. The later reports weren’t as kind. USA Today hails it as being visually stunning, but lacking story line, and…
Somewhere between the overabundant CGI and shoddy storyline, The Green Lantern lost the critics and its audience. Critics started bashing the movie early in the week, sticking it around 25% on RottenTomatoes. While the audience reaction has been…less harsh, it has consistently been ranked as the worst super hero movie of the year. Still it managed to take the weekend box office with opening sales of $53.2 million.
It looks like DC needs to stay away from the neon colored heroes and stick with something a little more traditional…and dark. The Dark Knight Rises has been picking up cast additions like they were on sale. The latest person to sign on the dotted line is Liam Neeson, who revisits the role of Ra’s al Ghul. This brings the total of villains cast to three with Bane, Catwoman, and Ra’s al Ghul (with high speculation of the introduction of Talia al Ghul). There is also a new ‘teaser’ for The Dark Knight Rises making its way around the web. The trailer was supposedly shown before the Green Lantern, but the official status of the teaser is still being questioned.
“Dungeon Siege is kind of a no-drama game.”
– Nathaniel Chapman
Obsidian Entertainment’s Dungeon Siege 3 is a polished and highly addictive button-mashing action-RPG that succeeds in creating a story-oriented co-op fantasy dungeon crawler for mainstream console audiences in the tradition of Secret of Mana or Baldur’s Gate: Dark Alliance. Though the Dungeon Siege franchise was originally developed by Gas Powered Games, Obsidian is known for taking on sequel projects from other developers, most notably the sequels to BioWare’s Star Wars: Knights of the Old Republic and Bethesda’s Fallout 3.
SuicideGirls spoke recently to Dungeon Siege 3’s Lead Designer, Nathaniel Chapman, also a veteran of Neverwinter Nights 2 and Fallout: New Vegas, about where this sequel fits in with its predecessors, his design philosophy, and how Diablo is Diablo.
Trina Robbins is a legend among people who read and study comics. She’s a cartoonist who was active in the San Francisco underground in the ’70s and ’80s where she contributed to many publications including the East Village Other, It Ain’t Me Babe and Wimmen’s Comix. In recent decades she’s worked more as a writer on books including Go, Girl! and Chicagoland Detective Agency, in addition to working on Wonder Woman, Xena and The Spirit.
Robbins’ other claim to fame is that she is one of the great comics historians. In books like A Century of Women Cartoonists and From Girls to Grrrlz she writes not just thoughtfully and passionately about many cartoonists whose work has faded from consciousness, but she also reshapes our perception of comics past. In the book The Brinkley Girls, which she edited, the work of the artist Nell Brinkley was brought together, showing her incredible drafting skill and demonstrating why she was one of the most popular and important illustrators and cartoonists of her time.